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Blender 3d modeller
Blender 3d modeller












blender 3d modeller

First you need to setup up your skeleton. You can create a series of named animations that will be exported. This part is a bit tricky if you’ve never done it before. Scroll down to Mapping, change Coordinates to UV, select your UVMap from the drop down, leave Project as flat:Īt this point you can check if your texture is right by switching over to GLSL in the properties panel ( hit N key ) of the 3D View. This is the file that needs to be added to your assets folder. Type is Image, then under the Image section, select your texture image. With your object selected, in materials, make sure Face Textures is selected. You need to make sure you texture face enabled: In the UV/Image window, it should look like: In Edit mode you can accomplish this by selecting all, then UV Unwrap->Smart UV Project. This means you have to save your texture to an image file, and add that image to the assets folder of your project. Next, FBX does NOT include the texture information. Not complete sure why, but every model that is exported to FBX seems to require a texture. I took a standard cube, went in edit mode, extrude the face, select all and sub-divided it. This step is pretty straight forward, you need to model an object to be exported. If you are completely new to Blender, I highly suggest you run through this tutorial, it will teach you pretty much everything you need to know to follow along.

Blender 3d modeller how to#

I obviously don’t go into depth in how to use Blender. Another thing, something I lost another couples hours to… you need to use GL2 in LibGDX!Ī lot of this process takes place on the Blender end. Your mileage may vary, but in my experience, 2.69 simply would not work. Once I switched to 2.68 everything worked. At least not for me, not matter what I did, Blender 2.69 would not export texture information in FBX format.

blender 3d modeller blender 3d modeller

I will describe the process in some detail.įirst and foremost, Blender 2.69 DIDNT work. This experience didn’t prove to be an exception. Let me start off by saying that exporting from Blender is always a pain in the ass.














Blender 3d modeller